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first player win : ウィキペディア英語版
first player win

In game theory, a two-player turn-based game is first-player-win if a perfect player who plays first can always force a win.
Similarly, a game is second-player-win if a perfect player who plays second can always force a win.
When winning is not possible with perfect play by both opposing sides, the game is a draw.
Some games with relatively small game trees have been proven to be first or second player wins. For example, the game of Nim with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win game. The classic game of Connect Four has been mathematically proven to be first-player-win.
The first player in Checkers, can only guarantee themselves a draw under perfect play.
Another example of a draw game is Tic-tac-toe.
It remains a matter of conjecture as to whether other games such as chess are first-player-wins; see the article first-move advantage in chess for more on this.
==See also==

*Strategy-stealing argument
*Forced draw
*Zugzwang
*Determinacy
*Combinatorial game theory

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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